The Merchant Empire quest got bent up for me as the some Death Claws got into town and killed a few people, one of which was the quest giver.
Still I found the "Lucky Shades"
Yeah,
The Vault wiki (an invaluable tool for the game, by the by) warns of that scenario - I'm assuming this is the quest from Canterbury Commons?
It says that groups of giant radscorpions or deathclaws will spawn near or in town and kill everyone there. This seems to me to be a bug or something, unless that's the ultimate upshot of getting the super-hero and super-villain to stop fighting is that the town becomes vulnerable to attack.
But it's got two mercenaries that live in it, can't either of them help out? It seems they aren't very god at what they do despite their bragging...
I also have managed to discover these two obnoxiously powerful weapons:
FirelanceThis one was a gimme. As I approached one of the power stations on the map, there was the sond of a jet flying overhead and a colorful explosion that looked like fireworks. As I stood there watching for anything that might be an enemy, these little glowing rods began falling from the sky:
They turn out to be 'alien power cells' and as I looked for them, I ran across that little laser pistol called Firelance.
This is apparently a once a game random encounter, so if you see it happen scour for the cells and especially the gun as it will not appear again.
If you have all the damage and targeting perks, this weapon is almost 100% critical and does over 500 points of damage per round.
Experimental MIRVThis is found in the National Guard Bunker in a blast shelter that can only be accessed after picking up tapes around the Wasteland that give you the access code.
The thing is a monster and it fires 8 mini-nukes at once! One blast from this thing will annihilate pretty much anything in the game, even Super Mutant Behemoths. Not to mention that it's virtually impossible to escape the blast radius or radiation damage effect (especially indoors).
It's a ton o' fun in god mode, though...